Welcome to Jezza Roddy’s Musical Lair!

For those who love adrenaline-pumping, brisk-paced metalcore-style drums mixed with the gorgeous, soaring melodies of the colorful winds and strings in orchestra, please enjoy the demo reel below, taken from Jezza’s latest battle music pack, SKULL CRUSHER: Intense Battle Music Pack.

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Retro/16-Bit Demo Reel

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Watch Jezza walk you through the entire battle music pack called SKULL CRUSHER: Intense Battle Music Pack.

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Jezza Performs with the Texas State Wind Ensemble

Watch this video of Texas State University’s Wind Ensemble, directed by Dr. Caroline Beatty, put on a performance of Dr. Wayne Oquin’s Tower Ascending, the first wind ensemble piece that piqued Jezza’s interest in music composition. Our composer buddy can be seen on tenor saxophone.

Jezza Roddy's profile picture.

Jezza Roddy (real name Jeremy Rodriguez) is a metal/rock orchestral video game composer located with his wife in her home prefecture in the Kansai area of Japan. His current project is Godgear Ragdrahod, a side-scroller mecha beat’em up being developed by SquireGrookTook. Under the guidance of Steven Melin (Aethermancer, Monster Sanctuary, Video Game Music Alliance) and Penka Kouneva (Prince of Persia: The Forgotten Sands, Transformers: Revenge of the Fallen, and more), the composer is continually developing his musicality. He placed runner-up in itch.io’s Reimagining VGM 1 composing jam with his emotive rescore of Xion’s Death Scene from Kingdom Hearts 358/2 Days.

Being a graduate from Texas State University’s School of Music, Jezza also has performed live a countless number of times with the following ensembles and groups:

Texas State Salsa Del Rio Ensemble (Baritone Saxophone), Texas State Jazz Ensemble (Tenor Saxophone), Texas State Wind Ensemble (Tenor Saxophone), Jazz Combo (Alto Saxophone), Fear Control (Electric Rhythm Guitar and Backup Vocalist), Kyoto Municipal Kaiken High School’s Jazz Teacher’s Circle (Vocalist)

For those who have always wondered how to combine the skull-crushing blast beat and double bass patterns from metalcore with the gorgeous, soaring, colorful melodies of the orchestra, Jezza’s compositions are sure to give you a satisfying listening experience.

Read Jezza’s full story here.

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SKULL CRUSHER: Intense Battle Music Pack

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Free Music Pack Download

Credits and Experience

  • "I really like working with you! You were hard working and I really liked the tracks you composed. I would definitely have you as a composer again."

    - Zegenerate, Game Programmer for Maelstrom Mechas

  • "Fantastic work with real melodic talent like the classic video game composers of old, and extremely passionate and enthusiastic to work with! He really goes the extra mile at all times!"

    Squire, Solo Developer for Godgear Ragrahod

  • "Working with you was an incredibly smooth and pleasant process, and the final result exceeded all expectations!"

    Ruby Ursus, Solo Dev for Sulo the Sidekick

  • “まさに「最適解」、イメージにぴたりとハマる楽曲..." (Translation: This fit exactly what I had imagined the music to be..."

    - しばこう、マインドダイブ

  • "I was thinking to have an original track for my video game and I wanted it to be in 16 bit Mega Drive style. Jezza provided a great track for a 16bit music lover who wants an original one like me. I'm planning to get another track soon in the future. Great works! Loved it!"

    - Eyetypher, Mecha Artist

Custom Music from Jezza Roddy - How the Process Works

  • Below are amongst the things we will discuss upon our first meeting.

    Your Project’s Vision

    • Backstory of game

    • Influences (games, OSTs, etc.)

    • Total amount of music (minutes and number of tracks)

    • Music assets (theme, level loops, cinematics or cut scenes),

    • Utility-stingers (level win, level loss, death stinger, spawn, transitions),

    • Beds (ambience)

    Important Dates

    • Overall project deadline

    • Check-in dates

    • Demo release date

    Of course, any other necessary details will be included in our conversation before we come to a final agreement.

    The writing process is fairly simple but very interactive. Each track will begin with a short sketch that will be sent to you in order to verify musical direction. After that, a full rough mix will be created and sent by the agreed upon check-in date. Lastly, a final mix will be delivered with any adjustments if they are needed.

  • Pricing is generally based on a “per-minute” rate. However, if you are in need of multiple tracks or a full OST, package deals are also a valid option.

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Contact me.

jezza@jezzaroddy.com

Ready to work together to create a sound that will breathe life into your project and make your game unforgettable? Email me via my email address above or the form on the right in order to join hands with me, and let’s plunge into the next stage together.

Let’s connect on social media via the links below.

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